21 JUN 2014 by ideonexus

 Unnecessary Obstacles Make Games

As a golfer, you have a clear goal: to get a ball in a series of very small holes, with fewer tries than anyone else. If you weren’t playing a game, you’d achieve this goal the most efficient way possible: you’d walk right up to each hole and drop the ball in with your hand. What makes golf a game is that you willingly agree to stand really far away from each hole and swing at the ball with a club. Golf is engaging exactly because you, along with all the other players, have agreed to ma...
Folksonomies: gamification
Folksonomies: gamification
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03 JAN 2012 by ideonexus

 Encapsulation Serves a Purpose

The quintessential example of the open ideal showed up in Freeman Dyson’s otherwise wonderful piece about the future of synthetic biology in the New York Review of Books. MIT bioengineer Drew Endy, one of the enfants terribles of synthetic biology, opened his spectacular talk at Sci Foo with a slide of Dyson’s article. I can’t express the degree to which I admire Freeman, but in this case, we see things differently. Dyson equates the beginnings of life on Earth with the Eden of Linux. ...
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Using the promise of synthetic biology as an illustration, Lanier explains why the ability to infinitely trade ideas or genes results in normalized unremarkableness.